Rimworld disable certain events Experience a serene playthrough where focus on colony development can flourish without the constant danger of unexpected attacks. io editor and locate the XML code associated with the scenario tag to disable the event. Mar 12, 2019 · how to disable mental breaks through editing save? i changed mental break threshold to 0 but it still gives my colonist mental breaks Showing 1 - 10 of 10 comments VayneVerso Inform me as to what a “sexy ideogram” is, if you could? Also iirc you can disable specific events in vee. You can also use vanilla events expanded and disable specific events and also increase or decrease their frequency. 18. The only reason he has the hunting job is because it's needed for the aqua culture mod that lets you breed fish. Oct 28, 2025 · Events are driven by the currently selected AI storyteller. There should be a way to disable specific quests mid game, is there no mod like this? The Vanilla Events Expanded can cherry pick which events/incidents to turn off, but not quests? Is it a lot harder to I like the variety of new xenotypes, especially the fun variety they bring in raids, but I don't particularly want, for example, a waster joining my colony in this particular run. But everything is just progressing too fast for my colony to develop properly. PC Help/Bug (Mod) wanna disable the 'drops right on top of you' type of raid 1 Sort by: Add a Comment Aug 2, 2022 · RimWorld automatically slows down gameplay and prevents time controls when certain events fire. For example, you can disable Infestation, ToxicFallout, or Zzzt/ShortCircuit events if you find them too annoying. This will sound weird, but being able to recuit VOID agents who are on the run is too OP for my early game. I was once adviced to create bait-rooms, with at least 5x thick walls and 1 or 2 exits. Also is this able to be done on current saves rather than starting a new world. May 28, 2025 · GlitterTech or Rimwar look the most probable. Not sure if that one is one of those but worth a shot Dec 16, 2019 · This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike! Removing the mod whilst any event is active will break the event. You can select ambient horror to keep all entities except the monolith, or disable all entities with the bottom setting. Normally I could just pay it off or raid it, however I’m traveling and playing on my laptop, which crashes whenever I create a caravan. trueFrostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. If such an option exists, I can't find it. There is no way to prevent them from spawning without further modifying the game. I don't want to hear the buzzer. Is there a way to remove world events with dev tool? So I’ve recently got the world event “doomsday ultimatum”, which I believe is from an expanded world events mod, on my favorite save. To disable the incident, set its multiplier to 0. I already play on community builder, and it is still giving me more events than I want. Select the default entry and select “infestations” from the list. They can mention location, pawn and faction names, specific buffs or debuffs, or even have countdowns for the time variable events. Jul 14, 2025 · Rimworld is a highly volatile game. Please see the instructions page for reasons why this item might not work within RimWorld. I don't want less dangerous events or to have events disabled the way peaceful does, but I wish they would happen like 1 or 2 a year rather than every couple days. 4. Oct 4, 2019 · Is there a way I can disable certain alerts? I keep getting the "Hunter lacks ranged weapon" alert because my brawler, who doesn't use ranged weapons, isn't holding a gun. Already is vanilla, when you make a game you can go to Scenario editor or something. Title. May 28, 2020 · Sick of colonists going crazy and destroying your very expensive research bench or going after your favorite animal? This is the mod for you! With Configurable Mental Breaks you can disable any mental break you don't want. Quite a few folks over on the workshop page have asked, but so far no one's been able to figure it out or piped in about the solution. However, with new threats on the horizon, the future of the city looks even grimmer than before. Every Anomaly event belongs to a Tier, and can only trigger if the Monolith activity level is at least that high. Discussion, screenshots, and links, get all your RimWorld content here! Is there any way to disable notifications for legendary and masterwork work? Feb 21, 2024 · self explanatory title. I was gifted the Biotech DLC for Christmas (at my request) I'm just starting out in the game and want to learn most of the standard mechanics before complicating things further. Mar 24, 2017 · I would like a mod (or insight in how to do this myself) to disable ALL warnings and notifications from Red, Yellow, and Blue events. So, i'm wondering, How do i disable that Jun 4, 2024 · If you disable the monolith, you will get anomalies randomly (at whatever % you set them to) as you play, rather than having to use the void provocation to progress. 17. Disabling events? I would like to know how to disable certain random events from happening. 13. I looked in the corner and sure enough, Raiders They dropped on top of me, and lit everything ablaze. There is a mod to convert the Anomaly research to regular research. Jan 14, 2018 · Is it possible to disable specific types of events? If so, how? When I look at the files associated with modded storytellers, there doesn't seem to be a list of possibilities that can be switched on and off. With this mod you can take back control! - Configurable mod options let you tweak the slowdown mechanic. say im a coward because i play on easy but i like games to be fun not stressful Aug 7, 2025 · The Anomaly DLC introduced a new style of Incident; one linked to the activity level of the Monolith structure. 484K subscribers in the RimWorld community. 6. Has a plethora of events that take over the entire game experience and force you into a specific Is there a way I could disable that from the game settings (like an ini file) or a mod? Archived post. Nov 23, 2020 · Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. But I would like to permanently disable certain events like "Man in Black" Is this possible? Nov 7, 2022 · RimWorld has a Development Mode that you can access that allows you to create, change, or remove just about anything in your world. 5, 1. Jun 20, 2024 · Question about Anomaly If I buy the DLC mid-save is there a way I can disable the quests and junk? I don't want to play any of the edgy horror, but I want the security doors and other new buildables. Dec 16, 2017 · This event and solar flare IMHO mandatory to be disable, they are simply beyound any logic. Visit the Ludeon forums thread for source code & direct download links. Jun 4, 2024 · If you disable the monolith, you will get anomalies randomly (at whatever % you set them to) as you play, rather than having to use the void provocation to progress. You can disable Infestations as an event in the Scenario editor. 5. Certain things like infestation and zzzt just as they are random annoyances. Jun 12, 2019 · Ima just start another game literally killing all of them one by one is too much work and im lazy :/ ive edited other games using notepad But Rimworld a pain in the fkin ass to edit, i tried one before but didnt change anything :/ Are there any options for changing the notifications sounds? Or to change their volume or disable them, or maybe a mod? I'd liek to be able to disable them or make the much quieter. I do enjoy the Vanilla Events Expanded mod, but in my experience, the events tend to drag on a bit too long for my tastes. These mods disable or weaken bugs to the point of being essentially a non-threat, so even if they show up, they won’t be an issue. Messiah 2. This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again. End result is still the anomaly events take up the vast majority. allied support 2. Sorry for the necro, but I found a solution. 10. It's so annoying. Thanks to how random events are, disaster can be around almost any corner. Jun 6, 2020 · Allows the player to enable/disable incidents and tweak their chances. As players explore the new DLC, I've heard many people complaining that certain events added by Anomaly occur far too often. 11. First, create a new save game with a custom scenario that specifically disables insect events. dat Nov 20, 2022 · Disable Immediate Walk-in Raids Disable Smart Immediate Walk-in Raids Disable Stage-then-Attack Raids Disable Breach Raids Disable Sapper Raids Disable Siege Raids Disable Drop Pod Raids (Edge, Center, and Random; all seperate toggles) Disable Infestations (Regular, Deep-Drill, and Biotech's Wastepack) Disable Mechanoid Clusters Disable Mechanoid Ship Parts (Psychic and Defoliator Ship Parts I’d like to stop Zzttt events from happening, but I can’t figure out how. So I thought it might be helpful to know that Vanilla Events Expanded exists. Nov 26, 2019 · Each NPC unit pulls equipment from a specific set of tags at a specific value, you can set a weapon to use a tag no NPC units pull from, create your own tag, or you might even be able to just remove the tags. In that same vein, it's sometimes up to chance whether you can get your hands on some vital pieces of equipment or resources. Stuff like removing certain event types (Infestations or Cargo drop pods etc), nerfing of buffing stats (such as damage, health, deterioration rate etc) or giving yourself a permanent map condition (always toxic fallout) or making a raid happen every X days. Create your own scenario on the new game screen and you can disable certain events 1 Award JaB675 Nov 24, 2024 · There is an option during the setup of your run to enable or disable anomaly events. In an existing save you can copy the scenario rules into the area near the top of your save pretty easily, or you can use a mod that allows you to adjust scenario rules or disable incidents mid-save. ) Dec 14, 2018 · after more game play i see that when i encounter a raid with a certain faction when the raid ends the frames drop and on the world map i can see the quests spawn. Note: By default all mental breaks are enabled, don't forget to go into the mod settings to disable the ones you don't want. 15. Here’s how to do it: Run the game as usual and press the Escape (Esc) key on your keyboard to access Sep 1, 2018 · Hi, I'm reading a lot about how much people hate infestations and I'm trying to find out how to turn it off but I can't turn it off in either my current save or when I try start a new colony. Aug 9, 2018 · Diseases are triggered by an event, the event picks random colonists and they all get it at the same time, it's hidden until a certain severity threshold is reached and then you get the disease notification. star liner 2. It adds some nice new events, but more importantly lets you customize the likelihood of a particular event occurring. To disable infestations, go to the Scenario editor and select “Disable Incident -> Infestation”. You close your outer doors and wait for the toxin build up to incapacitate/kill the elephants, then finish the rest and harvest the corpses for the extra food to ride out the rest of the toxic fallout. We would like to show you a description here but the site won’t allow us. I know you can edit the scenarios to remove Anomaly quests but since I would be doing this mid-save what are my options here? Jan 9, 2021 · This can be done through the in game scenario system, use the disable incident part and select all the events/quests you want to disable. Generally, they do not spawn in decorated rooms, if there is an option to spawn in a dark, unfurnished room. 9. An unknown threat may appear as you approach the refugee. The checkmark in UI means that the value is altered. 8. I'm not ready for that level of commitment You should be able to disable any quest you like, as we all play weird scenarios sometimes and don’t want all options appearing every game. animal flock joining 2. In the scenario editor, you can make events happen or permanent. Why get this butthurt? Op in storyteller settings you can give your colonists massive mood boosts that should effectively disable mood breaks for the most part unless things are literally just like the worst ever. visitors 2. Jul 16, 2025 · That’s where RimWorld console commands come to the rescue to help you simplify or tailor the familiar experience to your preferences! RimWorld Console Commands & Cheats Guide How to enable cheats in RimWorld Fortunately, enabling cheats in this game isn’t as complicated as it might seem. You can disable specific events (also set them to happen on a schedule or, for some, be constant effects) in the initial scenario setup. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. space discovery 2. Use the Scenario Editor before you start your game. 16. You even have the option to disable an event completely. Sep 2, 2021 · A google search of this question only brings up threads from years ago. Aug 2, 2022 · RimWorld automatically slows down gameplay and prevents time controls when certain events fire. Can I disable specific events (raids, infestations, etc. Thanks! Also if theres a mod that lets me disable certain weapons from ever spawning / removing from crafting lists etc for the same reason. Nov 1, 2025 · Incidental Events are those not triggered by the storyteller. 14. It's in your Mod Setting, under Vanilla Events Expanded. You can enable/re-enable things mid playthrough as desired via mod options. Sep 13, 2025 · How Do I Disable Insect Events? To disable insect events in a save game scenario, follow these steps. I wish settings could be instanced to save profiles but at least I understand the issue now. If someone can please point me in the right direction I'd appreciate it. 3. After I've made a legitimate attempt at adapting, I turn off the event if it drags on. Hope that helps! Create your own scenario on the new game screen and you can disable certain events 1 Award JaB675 Nov 24, 2024 · There is an option during the setup of your run to enable or disable anomaly events. join the wanderers 2. Any specified threats will be present. Hey all. Hi! Just started a new game to try the new DLC features (new scenario with the scientists studying the monolith) and immediately started to get the new events and anomalies. via the "Prevent Game Condition" *Edit* Either via Scenario Amender or via the scenario option when creating a new colony You can't disable specific events in the scenario editor, since this is from a quest, you would have to disable ALL quests (which I don't want to do at all). Idunno how regarding about outposts, but there is a mod, called Vanilla Events Expanded which has a setting in the mod settings; allowing you to enable and disable certain events Aug 16, 2017 · The yellow Zzzt event is triggerable by having a battery with >1 power in it with a connected power line. Why they can't/haven't already added a feature in scenario editor similar to "disable incident" or "disallow building" catagory but for weapons is beyond me. Edit Mode -> Add part -> Disable Incident -> Infestation (It should be towards the bottom) You can't do it mid-game without a mod (which I have never tried) or editing the save file itself however. If you're making a new colony, on the scenario selection screen, click the scenario you want, then check the "Edit mode" checkmark and click "Add part" which will open a menu. is there a custom setting to disable mad animals. This is not Jun 6, 2017 · Is there any way to remove events from happening in a game that is in progress? I see references to using the scenario editor but that only works before you launch the gameplay right? Right now I want to remove the Toxic Fallout event. We frantically fought the raiders as the base hopelessly burned to the ground. Other events will pause the game and pop up a window where the player must make a choice. You know you can edit the scenarios to disable certain incidents, right? I typically play with short circuits disabled, because I would think that a civilization with electricity would quickly realize that fuzes are necessary. Jul 4, 2025 · Permanently disable [edit] In the Options menu in-game, you have the choice to 'permanently' disable development mode after you have enabled the developer mode. I adjusted clusters all the way to 0 and never saw them again. How to prevent or reduce infestation and who is the most fair storyteller Oct 17, 2025 · To disable insects as an event in the Scenario editor, edit Mode -> Add part -> Disable Incident -> Infestation. If the storyteller option Ambient horror is active The bottom bar was not visible, so I had to alt+F4 to exit. They only spawn in under mountain tiles designed as home area. Not so much as disabling it for certain seasons or events, but entirely. Allows the users to specify certain events, like murderous rage, that'll pause when they occur. Option to disable xenotype spawn? Recently got Biotech and don’t really want to have to deal with crazy fire-breathers and blood drinkers destroying me/joining the colony. Has a plethora of events that take over the entire game experience and force you into a specific Apr 11, 2024 · You can be or not bother and nothing changes. merchant ship 2. Jun 23, 2018 · Tweaks the forced x1 speed multiplier which triggers on some events. But ALL OF A SUDDEN everything is on fire. Generally, the refugee won't have any bleeding wounds at all, meaning you have time to deal with any threats that appear. If the long night drags on too long, you can always turn it off in mod settings. Even with these precautions, some insect appearances might still occur, but they won’t significantly disrupt gameplay. I thought there would be an option to turn it on vs playing Core. 4, 1. While I’d prefer it a lil in the middle, or perhaps customize the “Scale” of spookyness. If you disable both the monolith and drop event chance to 0, literally nothing from Anomaly will show up, other than special bioferrite weapons/equipment/furniture once and a while. 5 Anomaly Update (V1) Disable Mechanoid Water Raids Disable Shambler Packs Enable or disable certain Raids or Events! All with the click of a button! Apr 11, 2024 · You can be or not bother and nothing changes. Leader replacement 2. there is a ransom quest that was supposed to send a raid but just messes up everything and dosent make any event happen at all. Restarted RimWorld again, and loaded the save again. It just seems nonsensical to me and I don't want to experience it. Instead, these are results of other game mechanics. Disable Raids This mod disables all raids in RimWorld, preventing new ones from starting while keeping any existing raids in place. obey 2. Is there a way to disable a global event, and clear it from being active at the time? Such as the toxic fallout for example? I've had one going for a long, long time, and it just won't go away. I like events, but i HATE the 'remove all weights benches/tvs/whatever' event. Dec 26, 2014 · An idle feature, to set yourself away from keyboard so the game will pause on events you tell it to pause on when idle, and not pause on those events when you are there but still pause for other ones you've set to always auto pause on. To disable Infestations, navigate to the scenario editor, click on "edit mode," then "add part," and choose "Disable Incident" to select Infestation. 7. Sep 3, 2024 · How Do I Disable Infestations? You can disable Infestations as an event in the Scenario editor when setting up a new game; however, doing so mid-game requires a mod or editing the save file. for your info: once you add the mechanoids you cant deactivate them again also: if you have Biotech DLC and want to run a mechanitor colony you have to activate the mechs or you will get some bugs. Is there an option to disable storyteller events for this very nieche and unusual playthrough May 8, 2024 · NoWayJose 🌊's Raid and Event Manager 1. No idea if you can turn of that specific thing though as i haven't messed around with it too much past turning off certain events. Any ideas, or is this not actually an option? Nov 6, 2025 · 2. I want to remove a few specific VOID events from my save in Rimworld. RimWorld automatically slows down gameplay and prevents time controls when certain events fire. For purposes of the wiki, these are divided in good, bad, faction, informational, and social events. Long Night is considered a World Condition, so you can press the stop world condition button to clear it. You should be able to disable events in the Vanilla Events Expanded mod settings. Jul 3, 2024 · This mod lets you skip the scenario editor entirely to fully disable specific raid types, including mechanoids. Jan 2, 2021 · I had events scheduler set to give me a random monthly fallout while simultaneously trying to disable it. Red Zzzt's as triggered by certain electronics (batteries, sunlamps, cremetoriums, ect. 6 ファイルサイズ 投稿日 更新日 2. is there a way to disable an event? Archived post. - Jun 10, 2024 · However, on certain maps like Sea Ice, Ice Sheet, or Tundra, there may be a small chance of seeing insect migration. 1. Jul 1, 2024 · I want more time to build my base between events. Do I need a mod to do it or is there an option in the menus that I didn’t see? Thank you a lot! Oct 16, 2018 · Is there a way to disable certain events like a mod or something i can enable mid game? i just keep finding myself loading old saves to advoid some events thanks Jul 23, 2021 · Hey folks. Certain precepts allow an ideoligion to gain points from actions related to the precept. Jul 5, 2025 · Under difficulty selection, there is setting for how Anomaly will work. Any help would be awesome. You can disable infestations when setting up a new game/world when you reach the factions options. Quickly clear event notifications? One of the things I cannot stand in this game is having to click the little even boxes on the right side of the screen and then close the subsequent window that opens up. My colonists can make a ship to travel between solar systems but they can't even make a battery that doesn't short circuit every 2 days? Aug 29, 2023 · 1. Is there a way to pause the overhaul progress of the anomaly/monolith? Aug 3, 2025 · Good morning, stormagnet. ) being unroofed in the rain. For this i want to disable all modern guns in order to balance my enemies Is there a way to disable certain items in vanilla or do i need a mod ? Thanks in advance Archived post. i dont like that i have to restart my commitment save eachtime that certain event happens. I just hadn't heard of that event before and googled it and only found references to MO. This prevents you from cheating using this. - Will completely disable slowdown by default. Sep 20, 2025 · To mitigate this issue, players should disable the event at the scenario setup prior to starting or completely eliminate the insect faction. Mar 3, 2023 · However, the best way to prevent infestations in RimWorld is to just disable them. You can rotate these copied plans with the Q and E keys (rebindable). Are there any mods that turn off specific events in an established game? I'm fine with whatever happens with most of the events, but there is 1 event I simply can't stand and want to turn off in my game that has gone on for 4 game years so far. I don't want to be notified or warned that a raid, seige, manhunter pack, infestation, or poison/psychic ship has arrived or is preparing or is begging the assault. 2. ive checked vanilla events expanded but it didnt appear in the mod menu. 6 days ago · You have a certain time frame to reach the downed refugee. But for future colonies you can use the scenario editor (button appears at the bottom of the scenario menu), and turn of specific events and features. The only issue is that the existing storytellers tend to get in the way by spawning events themselves (as they're meant to). Room should be big enough (I made 50x50 with We would like to show you a description here but the site won’t allow us. Anomaly: Have to activate the monolith to get access to DLC content, once monolith is activated the game changes and you have to bum rush specific technologies or buildings or your colony will die. Sometimes, you just want to play god and shape your story with a bit more control. 2 days ago · Converting someone: 1 point. Nov 22, 2022 · Oh, yes, that isn't what it does. The event where when you reform a caravan and you randomly lose some people and or animals. I know it's not exactly a big deal, but the last thing I need from this game is more fucking clicking. 391 MB Oct 9, 2025 · This is the hub page for tutorials, guides, and reference materials for creating mods for RimWorld. traveler 2. Found a pile of precious metals 2. It allows you to reduce (or increase) the chance of any specific major event occurring in your game. If you choose to disable Anomaly, you can't do the research. Solar flame able to bypass protected electronics will be quite deadly for human beings so without additional radiation damage is extremly stupid event. So, can i turn off this event midgame and prevent it from being triggered? Or is there some work around to prevent it? Should i just remove all my batteries and just use more generators to suplement my night time usage? I also just don't like them either I used the mod called "Incident Tweaker" to completely disable them. My friends and I are thinking of doing a Rimworld run where we each take turns as the storyteller using dev mode to spawn events, items, weather and other such things. You can also disable the specific events in the scenario system as usual, so if you still want mechanoids in your game can just disable the clusters by themselves. Most events that occur create a Letter, an envelope icon on the right side of the screen. ambrosia germination 2. The dev tools may also allow adjusting them, I know you can trigger events through dev tools. If you want to fine tune the dlc, you can either use the scenario editor before you start the game, or use the mod options of Vanilla Events Expanded to change the individual chances of certain events occurring, including the ability to disable them. But not sure if specific raids like Sappers or Airdrops can be disabled, but infestations yes. Many event titles are variable. Failing that there is at least one mod on the workshop that allows you to adjust the probability of any and all events - try looking up those keywords. Players can disable both infestations and mech raids by just eliminating the Insect geneline and the Mechanoid hive factions from the menu. Aug 7, 2025 · The Anomaly DLC introduced a new style of Incident; one linked to the activity level of the Monolith structure. How to disable specific incidents in the middle of the game? I want to disable infestations and some other incidents, is there a mod where you can do this in the middle of the game? Archived post. So I'm curious. Enabling this option creates an empty file called 'DevModeDisabled' in the RimWorld config folder. Apr 8, 2020 · is there a way to autoclose or mass close the notifications that pile up to the right of the screen? maybe a mod can do this too? Jun 7, 2017 · It just doesn't make sense my 4 level 20 constuction colonists cant build a powerline that doesnt explode. 12. The refugee won't starve or bleed out before you reach the event space. It took all of 5 minutes for one of my characters to get pregnant. For instance, a Stirring Monolith (activity level 1) would allow all events from Tier 0 and 1, but none from Tier 2. Even just hiding some options from the bills list would be fine, even if they still sometimes spawned. Edited the save file to remove the current active full moon event (s), and removed the faction details from the list of factions with their details and faction counts. Is there a way to have my starting colonist have a xenotype, but not allow other sources to have it. ) without mods? Yes. How to Disable Short Circuit Event in a playthrough? : r/RimWorld r/RimWorld Current search is within r/RimWorld Remove r/RimWorld filter and expand search to all of Reddit r/RimWorld Feb 17, 2020 · This item is incompatible with RimWorld. It makes it so if you disable one or more factions in the world setup, you don't get broken quests trying to use the disabled factions. This particular pair seems easy to handle. Anyone know how to disable mechanoid raids, but not from quests/other events? PC Help/Bug (Mod) Jul 13, 2025 · You can double-click a specific plan, or use the “copy selection” command to draw an area over all of the plans you want to copy. If you are looking for instructions on how to use RimWorld, please check out the general Modding hub. disable them at the start and install vanilla expanded framework. Can’t seem to find any reputable mods that don’t change other things or know if their is a specific incident that I can disable to remove this. RimWorld Console Commands Dec 10, 2016 · Is there a way to disable certain scenarios? You can disable various events in the Scenario Editor. they all seem to add more variety of events or allow me to adjust the likelihood of specific events or disable specific events. happend to me Feb 15, 2025 · Usually you can disable specific events in the scenario settings, or using the Incident Tweaker mod. Is there a way I can turn off that alert all together? We would like to show you a description here but the site won’t allow us. Thanks! Archived post. how can i make that happen? I've looked at Vanilla Events Expanded and several other mods. You can disable dumb things like that yes. Like the auto home region button, a button to click when idle. Aug 31, 2020 · Create a scenario which has that event specifically disabled. I doubt the new update will enable this but I desperately hope the next one does. Dec 16, 2019 · This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike! Removing the mod whilst any event is active will break the event. Is there a way to disable specific xenotypes from spawning normally/in events and raids in Biotech? Jul 28, 2021 · Tweaks the forced x1 speed multiplier which triggers on some events. You want to disable space pod events? Im beginning to think you can only edit the events that show up in your game before you start it, unless you use notepad or something to edit the save. Next, open this save file using the Atom. How do I edit scenario settings mid game? I want to disable a forced trait I set at the start and remove the ZZZZZZZZZZZZZZZZZZZZZTT event. Dec 14, 2020 · Is there an option there to disable death notification of tamed animals ?? I tried to search for it for an hour or so and didn’t find -. Falling ship wreckage 2. You can also disable specific events when you create a scenario, I'd say make a new blank one with just that, and you can then copy/paste the line into your existing savefile's senario settings (by editing the files, not in-game. The description says it's possible, but during my times using the mod, I've never been able to figure out how to actually do this. Dec 7, 2022 · Sometimes I like to have an absolute power trip and at first biotech was great for that, but that is all kind of ruined when 7 of my op xenotypes show up at my front door wanting to kill me. You can add a "Disable Incident" scenario part to turn off events you don't want. Cargo Dropper Crash 2. ストアページ RimWorld > ワークショップ > Oskar Potockiのワークショップ 7,155 人が評価 Vanilla Events Expanded 説明スレッド8コメント1962変更履歴 説明 スレッド コメント 変更履歴 5 6 28 4 14 2 2 アワード お気に入り お気に入り 共有 コレクションに追加 Mod, 1. Volcanic Winter is already possible to disable using RimWorld's scenario engine. Blindness: Respected, Elevated or Sublime: Blinding someone: 1 point Charity: Worthwhile, Important or Essential: Completing charity quests and accepting charity events Helping beggars: 2 points Accepting joining wanderer: 1 point Giving hospitality : 2 points Saving shuttle 33 votes, 12 comments. Local mode allow you to edit mod files directly, in which case you can go to the mod folder, find the def files, make back up of them, then find those specific items in the files and erase them. Oct 28, 2025 · Usually, the color of the envelope will suggest the severity of the event; blue envelopes are good events, grey is neutral, yellow is bad, and red denotes direct threats. Mar 11, 2017 · Same here. Hey there I want to do some kind of medieval playthrough (with some additional "oldschool" weapons from mods. However, this disabling does not free you from the usual weirdos showing up, insisting they must join your colony. I tried opening the . Apr 18, 2014 · Removeing eventsQuote from: Avsnoopy on April 18, 2014, 11:52:03 AM I was playing rimworld today, and things were going good. But. New comments cannot be posted and votes cannot be cast. Seems like there’s also a way to do it in the dev tools someone mentioned. In the scenario selection screen where you set your difficulty, you can disable specific events. This is my first game of RimWorld and I am enjoying it immensely but I just got the Toxic Fallout event in my village and it has ***** me over royally. Is there a way to disable them, preferably just from joining the colony in random events. This will remove all infestation events from the game, but you can still spawn them with dev mode. Pilgrim’s . Transcendental Connector ⓘ 2. As RimWorld does not have a formal modding API, nearly all of the information here has been gathered and maintained by the modding community. rare thrumbo 2. Things seemed to go without errors, but no faster. They added an option to reduce/disable Anomaly events If you'd like to go back to the pre-update Anomaly incident rates, just change your " Anomaly threats (active)" to 45% (up from the new default 30%). mvzsc syp ucja zwpsg aiak atmdmqw xijk ibpwukx wzom mqxcv kvxboqp pdiocwwx sxtsez honiao akaf